Escape from Tarkov

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Escape from Tarkov

Beitragvon Wieselburger » Mo 6. Apr 2020, 06:37

Da jetzt schon einige zeit vergangen ist und der Release von EFT (Escape from Tarkov) jetzt immer näher rückt
wollte ich euch einen aktuellen Bericht geben.

Trotz Beat status hat sich das Spiel nur zum positiven Gemausert. Es sind schon fast alle Raids Verfügbar.
Die derzeitige Version ist 0.12 mit der neuen Grafikengine laufts afoch nur super.. keine Framdrops mehr bei Feindkontakt.. ;)
Der Content ist Gewaltig die Modbarkeit der Ausrüstung nimmt schon fast perverse auswüchse an.
Serverperformance ist mitlerweile auch sehr gut.
Die Entwickler legen Extremen wert auf Sounddesign der Waffen und Umgebung. Jede Waffe ist ein Scann des Originals.
Die Waffenbalistik der einzelnen Waffen und Munitionsarten ist ebenso den Originalen Nachempfunden.

EFT hat eine Extrem steile lernkurve.. das wird aber ohnehin überall so Publiziert.


Wer in der Quaratäne Zeit hat mal einen richtig Anspruchsvollen Shooter zu Spielen und mit Permadeath kein Problem hat dem lege ich das Spiel echt nahe..

Es ist nicht so kompliziert wies ausschaut.. ;)

EFT wird ausschließlich Über den Spieleigenen Launcher gstartet und bezogen.

https://www.escapefromtarkov.com/

Final Release ist zu 95% im Spätsommer bzw im Herbst.

Auf Youtube Twitch usw usw Findet ihr zig Videos darüber bzw Lifestreams

Wenn jemand eine Frage dazu hat kann man mich auch jederzeit Anquatschen auch wenn ich in einem anderen Channel im TS bin.

Würd mich echt freuen wenn wir ein paar Leuts zambringen würden für ein paar Raids.. ;)
Im derzeitigen Zustand macht das Spiel echt Spaß.. Das Entwicklerteam ist sehr nahe an der Comunity und sehr bemüht.
Ein weiterer wenn man so will Vorteil ist meiner Meinung nach der Schwierigkeitsgrad.. Es sind so gut wie keine Kinder in dem Spiel zu finden.. Sollte da ja FSK 18 sowieso nicht sein.
Wenn man Jemanden Braucht der einem bei einer Quest hilft findet man eigentlich fast jedesmal jemanden.. man merkt einfach das das Zielpuplikum Über 18 jahren ist.

Was mir noch wichtig ist.. es wird keinen Echtgeldshop geben.. man kann generell für Echtgeld nichts kaufen ausser das Spiel selbst. Kein Skinn Schei... oder Pay to Win... ;)

Die Wiki zum Spiel:

https://escapefromtarkov.gamepedia.com/ ... arkov_Wiki

Hier die Reddit Seite:

https://www.reddit.com/r/EscapefromTarkov/


Die Moddingdatenbank zum Spiel:

https://www.eftdb.one/

Hier die derzeit offen Maps:

Map.png
Map.png (685.73 KiB) 405-mal betrachtet


Gruß Wiesel
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Re: Escape from Tarkov

Beitragvon Wieselburger » Do 28. Mai 2020, 13:03

Da es ja ein paar EFT Spieler im Clan giebt.. hier die Pachnotes zum derzeit Laufenden Großen Update inclusive komplettem Wipe.

Die Wichtigsten änderungen hab ich Unterstrichen

Text patch notes:

Dear Escapers!

Tomorrow at 11.00 Moscow time, we plan to start installing patch 0.12.6.7456.

This will take from 3 to 5 hours, and the game will be stopped for this time.

There will be a global wipe of characters. The wipe will not affect the saved weapon presets and examined items in the handbook.

List of changes:

Added:

“Captcha” was added to the flea market.

If there are suspicious actions at the flea market and in the trade, a captcha may appear.

If you enter the captcha incorrectly three times, the account will be blocked from accessing the flea market for 5 minutes, after which you will need to enter the captcha again to buy the item.

Each subsequent three times incorrect entry will increase the time of the ban.

Access to trading will not be banned, but it will require entering a captcha.

All stashes, for all editions, increased by 2 rows (+20 cells)

Improved the display of objects via thermal imaging devices. Through thermal imagers, now, as in real life, it is impossible to spot through the glass.

Ability to lean while prone

Added the first iteration of Steam Audio, aimed at improving the positioning of sound in game, it can be turned on with the option “Steam Audio: Binaural audio” in the game settings. This option is disabled by default.

Now you can't sell items that were not found in raid on the flea market . This rule will not apply to weapons.

When combining stacks of items found in raid with items not found in raid, all items will receive not found in raid status.

Items that are placed in a secured container get the status " found in raid” only when you exfil the location with the status “Survived” (“Ran through” is not counted).

When you exit with the status "run through” or death, all items in your inventory that you brought out lose the "found in the raid” status

If you enter a raid with items that have the "found in raid” status, the items lose this status.

When buying an offer from the flea market, the item also loses the "found in raid” status

The quest reward obtained by completing a quest, crafted in the hideout, the Drops, and items obtained through the scav box will have “found in raid” status

All the Fence's goods will not have "found in raid” status

A large number of UI layout edits and UI bug fixes

The resource of items (fuel, medicine, etc.) is now displayed in the flea market interface

Now the currency icons at the flea market are colored differently

5 new parts for the AR-15/M4, not available from merchants (you will have to search for them on locations and in the inventory of bots)

New character tops and bottoms:

BEAR - top " Tigr”

BEAR - pants from " Zaslon” equipment kit

USEC - Urban Responder

USEC - Deep Recon pants

Scavs - Motocross Jacket

New gear

Optimizations:

Various CPU optimizations

Sound optimizations

Optimization of casing, muzzleflashes

Optimizing the creation of decals

AI improvements:

Improved behavior of ordinary scavs, now they can cooperate

Fixed a bug that when a player falls into the bot's legs, the bot can’t hit him

Fixed a bug where the Gluhar and his guards did not react to the enemy

Fixed a bug where the Gluhar did not react to shots and the death of his guards

Fixed a bug where the Shturman's guards did not take their positions

The Sturman's guards will no longer rush between points while in peaceful behavior

Bots no longer attack a player scav who has killed another player scav (the aggressor)

Increased variety of bot patrol routes on locations

Fixed:

A bug where the border of the interface elements were twitching

The mastering counter is now updated during the raid

One of the bugs where player did not hear the fall of the grenade

Ripples in the FLIR thermal imager

Bug that would cause inability to open the inspector of items on quest items

One of the bugs of incorrect calculation of the amount of money when purchasing an item

Bug when a grenade would not fly through the window if you throw it too close to the window

A bug where the character could pass through obstacles if player would switch to melee weapons while checking the weapon's fire mode

Bug when the image in the inactive optics was frozen if several sights were installed

Bug of inability to complete the quest if the player lost the connection to the server at the time of selecting the quest item

Bug when the sight image was frozen after reconnect

Visor audibility sounds, prone movement, third-person character shortness of breath

Fixed at the flea market:

Layering of the offer description in fleamarket UI

Bug of deducting twice the number of items from the merchant, when buying two items

Bug of overlapping the drop-down list of filters with elements of the offer list interface

Improved display of the purchase limit

Displaying the maximum number of items when purchasing a single offer with multiple items

Bug of inability to buy several items for barter

Fixed in presets

Bug for selecting blocked offers, if you put a checkbox when purchasing items for a preset “Select all”

Flea market interface block, when purchasing preset items, as a result of an error

Various other fixes

Bug when a character could move to a prone position while jumping

Blocking the examining of items if the player has started examining an item in the handbook

Movement bug, when a character could increase their speed as a result of running and jumping

A bug where the reconnect while indoors led to the fact that all sounds were not switched as indoor sounds

Bug when there was no animation for a melee attack while prone

Bug when a broken visor was visible against the background of the preset or modification screens in the Hideout

Spamming AI error on the server, related to searching the bot's path

Spamming error on the client “Graphics.CopyTexture called with null destination texture” when opening inventory

Lack of sound when switching magnification on some scopes

Error when the storage time of items in the email displayed a negative value when opening the window or receiving the mail

Bug that didn't display the list of friends for invite to the group dialog

Bug that caused deleted messages to appear in the dialog after sending new messages

Fixed incorrect position of the “Old school" bottom clothing icon

Various other bug fixes

A large number of fixes on locations (culling fixes, physical colliders, visual bugs, etc.)

Various localization edits

Various fixes in the animation system

Various network fixes

A large number of various technical fixes aimed at increasing the stability of the game

Changed:

Removed the audio notification about the completion of crafting during the raid

Now you can't throw grenades while sprinting

Changed the conditions for the status “Survived”. Now you need to stay in the raid for at least 10 minutes or gain at least 600 XP before leaving the location.


Increased the amount of experience required for the first 20 character levels

Simplified Jaeger's quests

Changed various old quests, new rewards have been added

A large number of rarity edits and chances of items spawn

Increased the variety of items spawned in loot containers

Improved the quality of loot issued for a successful extraction with a friendly Scav

Various changes in the characteristics of items

Various changes in the equipment of bots and the player scavs

Various changes in loot spawn points locations

Gruß Wiesel
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